Comment by Just to let you know blink was once a rogue ability but they have shadow step now if you think about it, it does sound like a rogue move. I dont know why its was changed but mages are lucky rogues not so much. Comment by For me at least another aspect is very important. When Warsong Gulch takes too long and the flag carriers get the debuff, if I'm not mistaken, a mage through blink is the only char which can have some extra speed as flag carrier.
Comment by If you have a lag i. By the time the signal gets to the server and then it actions the spell you have already moved 20yrds and on the screen you dont even move if much at all. Comment by I've also used this spell as a cool defence against melee classes. I was once in the forest, doin quests that required me to be flagged, and as usual, a hordie shows up. It was a paladin in this case. Yikes, he was 3 lvls over me, I didn't think I'd survive.
Luckly, I was surrounded by trees and shrubs and all, my kind of fighting environment. I faced behind a tree and blinked Not physically, the spell. He didn't have the slightest clue where I was XD. I nuked him, and eventually he was dead. Of course this won't work if there isn't anything to hide you from. Comment by Camundongo It's worth remembering that this spell removes you from the frost tombs Prince Keleseth uses in Utguarde Keep.
If you want it to be even easier to reach we also have the mouse key bindings. Most gaming mouses are equipped with more buttons and therefore greater functionality. Middle mouse button, and Mouse button 4 and 5 could be a useful choice of binding your blink. Of course we also have the more standard way of binding abilities.
The button set. Standard for most wow User Interfaces. Comment by joe7dust With this spell, mages are the only class that can run underwater. Just swim all the way to the floor and blink with auto run on. You will keep running and moving quickly as long as you don't turn. Very useful for underwater quests.
Comment by There goes your stun lock rogues. Comment by 'murshak' says It's not worth to spend a hour cooldown just for testing a bug. Comment by Fenrari Oh by the way, you're making everyone else close their eyes for a second as you run forward 20 yards, contrary to the belief that the mage is actually teleporting. Comment by Stormwrath You can jump 4 tiles in the Ironforge Commons with this thing. Comment by darkeye18 0. I never knew what it was until now. The best way I use blink is when I'm being followed by an enemy I do a camera turn jump press right mouse button and blink that always confuses them then I use invisible.
Comment by ash Pre-lvl 40, this is a great way to speed up journeys - 20 yards is more than you think! Comment by xxkarankenzxx The Blink ability was used by the warden hero class of the Night elf race in warcraft 3.
It's just ironical that the ability is now associated with mages and night elves do not have mages. Comment by mixter The icon is a facepalm. Comment by Why hasn't this been reduced to a level 16 spell with the other "get around faster" abilities? Comment by Ha! In an attempt to test out the wonders of the Arcane, this foolish mage-in-training faced off against the fearsome Undercity Elevator door in defiance of its closed, operational state. I Blinked right through said door and fell to my death.
Will not disobey the elevator again. Comment by Blinking into or out of an instance portal does not put blink on cd. Comment by luxary This spell takes you about 20 yards. Try to use it during the fall. If you do it properly it may happen that the move to the initial location of use.
You can also use just above the ground. Then when you land on it just a few yards away and did not suffer an injury. It is also a very useful spell in the fight against meele classes. Such a person is frozen frozenballs and when we will have to use blink and we're behind him.
Frost mage with such a strategy is very difficult to beat. Comment by The icon could also be a gnome. Comment by Watch the "Blinkjump" tutorial here! Comment by This spell is awesome. It even removes stuns! Comment by so mages cant blink till lvl 16? Comment by this spell is OP as hell now, a 15 sec cd stun dispell. Comment by Filipse Without a doubt one of the most overpowered abilities in the history of world of warcraft in pvp atleast as it is now along with the un-nerfed.
Comment by Can this be used to break out of Ozruk's Paralyze? Comment by Nerobyrne Another useful bit of information about blink is that you do not actually exist for the yards you travel. Then you're posions which should be Cripling for speed deduction and Mind Numbing for anti-spells have a high chance to have kicked in.
You can then SS spam Evis. The mage is dead. A mage who dosen't pollymorph or blink is dead. There's reasons for spells like that. Does a dagger rogue sub. You just need to use them. In conclusion, a mage has such low defence it would be dumb not to use Blink or Poly. A rogue can kick a mage, literally. So rogues don't complain. So can other classes. Comment by Thottbot ok mates, I hate to ruin this lil party But, if you take it all in stride, you'll get that the good ol folks at Blizzard have a very large staff of people who have many years of this crap under their hats.
Powers, talents, all that is stared at for weeks if not months before put out, so I'mma say it's safe to say that each power and ability has it's own place within the class's repetuar That's what makes it cool, is that every class has certain advantages. So all of ya Comment by Thottbot ok the first one is in refuge point the ab sign up portal u can blind thru and the second one. Comment by Allakhazam This spell is alright if you're running from enemies or if you just want to reach an area faster.
I use it since I don't have a mount and mage doesn't get any abilities that increase movement speed. Comment by Allakhazam Edited, Sun Feb 20 Comment by Allakhazam Yes, this spell is still in the game. Comment by Allakhazam Yeah, it's still here..
Comment by Allakhazam This is no longer in the game as of Push 3. Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. Can Mages blink out of stun Classic? Can you blink out of cheap shot? Do Mages have a stun? Can you blink stuns? Is shimmer better than blink? How do you unlearn arcane momentum? What is arcane momentum good?
How do I change the direction of my mage blink? During long periods of walking, Blink can effectively shorten the total time of your trip if used every 15 seconds. Always be mindful of the cooldown : if using Blink would merely look good, hold onto it until later when it may save you a trip to the Graveyard. You can avoid some pointy terrain distance shortening by hopping into the air and blinking mid-jump.
Blink uses line of sight to calculate your travel distance. Jumping gets you over small obstacles that would stop you, such as small trees and rocks. Learn what things you can break out of and what you can't. By bonds it means Roots , not Snares. Blinking will not spill you over a cliff or out a window, so if your Blink would have you end up over a drop off, you'll stop at the edge or - if you're at the edge or there is no edge - you won't move.
There's a little trick here: when you're in midair falling only; a normal jump is not "midair" , this effectively teleports you back up towards where you left solid ground.
If cast half a second before impact, you are immune to the falling damage. You can take advantage of this when leaping off very high cliffs and blinking just before you hit the ground.
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