Inverted controls why




















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After growing up with Pokemon, Kirby, and Animal Crossing, The Elder Scrolls' fifth installment of Skyrim changed her life and she's been an avid gamer ever since. If she's not tending to yet another new farm in Stardew Valley, find her hunting for used 3DS cartridges or looking for the next hit narrative indie game.

Share Share Tweet Email. As a result moving the stick forward would make the head tilt downwards, which should make the view pan downwards with it, and vice versa for pulling the stick backwards.

In other words particularly in third person games when the controls are inverted, what you are really doing is rotating the camera up and over the characters head so it is then looking down. Another inversion of camera controls is found in third person games, where some people prefer to have the sideways movement of the camera around their character inverted, so that moving the stick left would make the camera pan right etc. These options are offered primarily to increase the usability of a game and allow great amounts of people to play without the game feeling weird.

In the same way that some games offer the ability to swap the left and right analogue sticks it's about catering to a wider audience. The inversion of camera controls is a controversial subject in some gaming groups, since playing with controls that are the opposite of what the user finds intuitive very quickly becomes a huge annoyance. Because the majority of players prefer un-inverted controls, sharing a controller between a group of people where one individual uses inverted controls can be a hassle, depending on how cumbersome the game's control options screen is.

This results in a slight ghettoisation of players that prefer inverted controls. However there is almost a universal agreement on inversion of controls in games that feature flying vehicles, such as helicopters and planes , because in such situations the analog stick will simulate a flight stick.

This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users. It is so efficient because it can create shortcuts. I know why I like to play inverted. I started gaming on the C64 and on a couple of the flight simulators I played you where forced to use the "inverted" control scheme. Those where the games I learned to control the y-axis on and that is what I continued to use. If you grew up in the joystick era, you probably learned inverted.

The most common 3D first-person game was the flight simulator, which adopted the inverted joystick control used by actual fighter jets. This set the standard for other games. At the same time, first person shooters and 3D platformers became popular, and so the paradigm changed: instead of leaning the controller how you want to move, you moved the controller where you wanted to aim, like a mouse pointer.

It's simple. Your neck muscles work to pull your head back for looking up, and likewise push your head forward to look down. The initial difference seems to be in how people view the controls. My mental mapping suggests the mouse moves on the xy plane, so pushing the mouse forward represents pushing it away from me and into the game world.

The alternate mental mapping seems to suggest the mouse is "actually" moving on the xz plane, so pushing the mouse forward represents sliding it vertically up the monitor. So the term "inverted" is already a loaded question. Other than your entry into 3D interfaces and how you initially map the controls, I imagine most of the preference is what you're accustomed to.

Because I've been playing with the "forward" mentality for a very long time, I'm accustomed to it and prefer it. It's ingrained enough that I quit playing Eve Online about 10 minutes into the demo when I discovered there was no way to invert the camera control from the default "up" mentality while in space. For the record, I think Eve actually uses a "grab" mentality, where you're supposed to imagine you're grabbing the front of your spaceship, then spinning it the direction the mouse moves.

The problem is that the entire game world spins with it, so my brain automatically reverts to the FPS-style control mentality. I believe the reason why some people opt to play inverted is because it allows for faster 'reflex shots'. In real life, when you want to look up, you pull your head back, and when down, up. Thus, your brain is wired to pull back to look up, and forward to look down. To push forward to look up requires your brain to take an extra step, and slows down your reflexes in FPS games.

It is a minuscule difference, but it is there. On console pads, I don't invert for some reason. Sign up to join this community.

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